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Kickstarter

Try it Yourself - Download the FREE playtest materials here

WANDERVERSE - Playtest Materials (pdf)Download
Delta Action Point Options (png)Download
WANDERVERSE Playtest - Cottage Battle Map Printout (docx)Download
[DRUID] Wanderverse Playtest Character Sheet (pdf)Download
[FIGHTER] Wanderverse Playtest Character Sheet (pdf)Download
[ROGUE] Wanderverse Playtest Character Sheet (pdf)Download
[SORCERER] Wanderverse Playtest Character (pdf)Download
[CLERIC] Wanderverse Playtest Character Sheet (pdf)Download

About WANDERVERSE

We all WANDER from the rules sometimes...

House rules aren’t a flaw—they’re the heart of the game. Every TTRPG gets homebrewed, but what if the system worked with you instead of against you when you wander from the rules?


The WANDERVERSE 3-in-1 Core Rulebook is a d20 tabletop RPG that embraces flexibility through its unique class-leveling system and DELTA Δ action economy. 


YOUR story deserves YOUR rules.

The DELTA20 System

A new action economy called DELTA Δ.  


DELTA works like action points represented by the "Δ" symbol. You spend Δ action points on your turn to do what you want to do.  You can move, attack, use your abilities, or cast spells by spending Δ.


BUT WHAT IF I WANT TO DO SOME WEIRD LEGOLAS STUFF!? Like what? Slide down a banister backward and kick an orc in the skull while shooting an arrow!? That's metal, let's make it happen! Haggle with your Game Master and let them determine the Δ action point cost! If it costs more than what you have, you can make that awesome collection of moves blend into your next turn in combat when your Δ replenish. 


But nothing comes for free...The difference between the Δ you have and the  Δ you need leads to EXTENSION DAMAGE that is not easily recovered.


USE it OR LOSE it - At the start of each turn, your base Δ action points reset. If you don't spend them all in one turn, you can choose to use any remaining Δ for reactions or bolster your defenses.

What is the problem this game aims to solve?

The problem WANDERVERSE solves is the dozens of micro-problems d20 systems have that require homebrew rules to have fun. This game EMBRACES your desire to bend or simplify the rules in areas like: 


  • Spellcasting 
  • Dice manipulation mechanics
  • Challenge Ratings for encounters 
  • Carry capacity and weight mechanics
  • Difficulty Class mechanics 
  • Carry Capacity and weight mechanics
  • Skills
  • Alignment 
  • Class design options to not be pigeonholed 
  • Lineage design options to not be pigeonholed
  • Storytelling and character-building strategies for players and GMs 
  • Designing and distributing gear / magical items.
  • How to use Δ action points to make rulings. 



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