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filler@godaddy.com
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Downloadable playtest materials are now available! Test out the game and let us know what you think!
Playtest Rulebook & GM's Guide (pdf)
Download[CLERIC] Character Sheet (pdf)
Download[DRUID] Character Sheet (pdf)
Download[FIGHTER] Character Sheet (pdf)
Download[ROGUE] Character Sheet (pdf)
Download[SORCERER] Character Sheet (pdf)
DownloadBattle Map Printout (pdf)
DownloadACTION POINT Cheat Sheet (pdf)
DownloadHouse rules aren’t a flaw—they’re the heart of the game. Every TTRPG gets homebrewed, but what if the system worked with you instead of against you when you wander from the rules?
The WANDERVERSE 3-in-1 Core Rulebook is a d20 tabletop RPG that embraces flexibility through its unique class-leveling system and DELTA Δ action economy.
YOUR story deserves YOUR rules.
A new action economy called DELTA Δ.
DELTA works like action points represented by the "Δ" symbol. You spend Δ action points on your turn to do what you want to do. You can move, attack, use your abilities, or cast spells by spending Δ.
BUT WHAT IF I WANT TO DO SOME WEIRD LEGOLAS STUFF!? Like what? Slide down a banister backward and kick an orc in the skull while shooting an arrow!? That's metal, let's make it happen! Haggle with your Game Master and let them determine the Δ action point cost! If it costs more than what you have, you can make that awesome collection of moves blend into your next turn in combat when your Δ replenish.
But nothing comes for free...The difference between the Δ you have and the Δ you need leads to EXTENSION DAMAGE that is not easily recovered.
USE it OR LOSE it - At the start of each turn, your base Δ action points reset. If you don't spend them all in one turn, you can choose to use any remaining Δ for reactions or bolster your defenses.
The problem WANDERVERSE solves is the dozens of micro-problems d20 systems have that require homebrew rules to have fun. This game EMBRACES your desire to bend or simplify the rules in areas like:
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